
Ripping files inside the .tpk files

I. Stock/Unmodified game
	1. merge the tpk folder of the base game and game update.
	
	2. Copy the contents of this archive (filename.bin, quickbms.exe, reimport.bat, rip.bat, Rip_cat_files.bms, For_Inject, Ripped_files) into the merged tpk folder
	
	3. run rip.bat and it will rip all the file files insider the .tpk files to the "Ripped_files" folder including their proper folder path that kinda matches the PC version file/folder structure.
	
II. Modified game (i.e the v2 nude mode I've made)
	1. Copy the contents of this archive (filename.bin, quickbms.exe, reimport.bat, rip.bat, Rip_cat_files.bms, For_Inject, Ripped_files) into the tpk folder.
	
	2. run rip.bat and it will rip all the file files insider the .tpk files to the "Ripped_files" folder including their proper folder path that kinda matches the PC version file/folder structure.
	
Re-importing files to the .tpk archive.
	1. copy the modded files (texture mods) to the "For_Inject" folder keeping in mind their folder path structure.
	
	2.run reimport.bat and it will import the files to the .tpk archives.
	
	
Modding the game:

	The game uses DDS textures so any dds scanner/injector would work.
	just be sure to save the dds as the same format/properties as the original one and their size would be the same and you would not run into problems in importing mods.
	
	There's a sample mod included on the ""For_Inject" folder, it's the V2 nude mod so users can try it the importing on the unmodified game as reference.
	

Happy modding,
-froid_san